Showing posts with label NWN2 OC. Show all posts
Showing posts with label NWN2 OC. Show all posts
Saturday, May 28, 2016
Astral Blade +1
This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.
Amulet of Undead Turning
These necklaces are occasionally distributed among the faithful by powerful temples, to protect them in holy missions against the undead. Necklaces of this type are usable only by non-evil clerics and paladins. Amulets of this type are most commonly found in use among followers of Lathander, and these pendants often bear the symbol of the Morninglord.
Wand of Lightning
Wands of Lightning are highly unstable, at least in the early stages of their construction. Many an inexperienced caster has found his laboratory the site of a sudden squall or charged fog, having failed to speak the proper incantations in just the right manner. It is said that elder wizards have allowed tomes with faulty rituals to be circulated, hoping to indirectly teach some humility.
Wands cannot be equipped to any of your inventory slots. You may assign a wand to your quickslots.
Wands cannot be equipped to any of your inventory slots. You may assign a wand to your quickslots.
Robe of Fire Resistance
Protective garments such as this one are usually made by a wizard to protect a clumsy assistant.
Drum of Haunting
Carved from old bones and covered with the stretched skin of flayed vampires, these grim instruments are not often put on display. They are brutally effective in combat, however, and several famous bards have used them when circumstances made it necessary.
Ring of Fortitude +1
Created by the Bedine shaman for survival in the harsh climate of the Anauroch desert, Rings of Fortitude are gifts given to warriors who prove their worth in raids on other tribes. While the least powerful of these are fairly common, the more powerful and rare rings are generally owned by the sheik of a tribe.
Friday, May 27, 2016
Amulet of Natural Armour +1
When old age forced his retirement from combat, the warrior Telenn became a tutor instead, instructing local youths in the fighting arts. His longtime interest in magic was rekindled and, as his skills improved, he began creating these amulets to prevent his students from injuring themselves. Eventually his work became so good that he gave up the quiet life and resumed adventuring, amulets in tow.
Bandit's Ransom
Bandits have been kidnapping travelers and demanding ransom for their safe return. The refugees at Fort Locke have asked you to help them free their loved ones.
You've freed the prisoners being held for ransom. Escort them safely out of the bandit camp.
You escaped the bandit camp with some of the prisoners still alive. Return to Fort Locke and speak with Liza.
You've returned to Fort Locke, and declined a reward for freeing the refugees' loved ones.
You've freed the prisoners being held for ransom. Escort them safely out of the bandit camp.
You escaped the bandit camp with some of the prisoners still alive. Return to Fort Locke and speak with Liza.
You've returned to Fort Locke, and declined a reward for freeing the refugees' loved ones.
Cloak of Protection vs Evil
Khelben "Blackstaff" Arunsun spent several months teaching one of his apprentices to make these magical cloaks. The cloaks were then given to members of the Waterdeep militia. The fashionable, yet practical cloaks were so popular that the apprentice has opened his own shop, making different styles of the same basic design.
Gloves of Swordplay
It was the infamous swashbuckler, Eisneid Clume who first requested magical assistance to help her parrying ability. She had been run through in seven duels before she had the gloves made. Once the gloves were in her possession, Eisneid won over thirty duels without a single scratch. Finally, word of her magical assets leaked out, and the level of swordplay in Hillsfar increased dramatically.
Thursday, May 26, 2016
Tor's Holy Symbol
Tor, a priest at Fort Locke, had his holy symbol stolen by bandits and has asked you to retrieve it for him.
You've found Tor's holy symbol. Return it to him at Fort Locke.
Tor was very grateful for the return of his symbol. He has offered you free healing services as a reward.
You've found Tor's holy symbol. Return it to him at Fort Locke.
Tor was very grateful for the return of his symbol. He has offered you free healing services as a reward.
Fort Locke Investigation [u]
The Commander of Fort Locke has not returned from a patrol. The commander was last seen heading east with his men. Vallis, his second in command, wants you to investigate the reason for his disappearance.
Safer Travels [u]
Marshal Cormick has asked Fort Locke to resume its patrols. However, Lieutenant Vallis refuses to cooperate. You will need to convince Vallis, or talk with the regular commander of the fort.
Under Assault
Gera's husband is trapped somewhere upstairs in the Weeping Willow. She's asked you to bring him back safely.
The Weeping Willow Inn's attackers were defeated, and Gera's husband was returned to her safely.
The Weeping Willow Inn's attackers were defeated, and Gera's husband was returned to her safely.
Khalgar Vision Quest [u]
Khelgar wants to go to the Hall of Justice in Neverwinter to speak to the Tyr monks about learning to fight as they do.
Wednesday, May 25, 2016
A Soldier's Story [u]
Retta Starling says that her son, Lorne Starling, went off to fight in the Luskan war in Neverwinter several years ago. The casualties of that war were reportedly high - and she fears that he is dead. If you come across any information about Lorne, she would appreciate the news.
Investigating the Silver Shard [u]
Daeghun asked that you visit his half-brother (your foster uncle) Duncan Farlong as soon as you arrive in Neverwinter. Duncan runs a small inn called The Sunken Flagon, located in the Docks District. You've never met Duncan; hopefully he'll be a tad more charismatic than his half-brother.
Silver Shard: Health Bonus
You recovered this shard from the ruins near West Harbor, where it had been hidden by Daeghun, your foster father. This silvery piece of metal looks like a fragment of a once well-crafted item. Though not obviously magical, just having the shard with you grants you a sense of confidence and destiny.
Golden Chalice of Lathander
This pure gold chalice is finely worked and bears the symbol of a sun rising upon a blooming rose. On command, it sheds a bright light equal to a light spell. The chalice can be commanded to heal multiple targets, which uses one charge. When all three of its charges have been used, the chalice retains its light ability.
Gloves of Concentration
As age began to creep up on him, Beregost Hamish found it difficult to concentrate while casting challenging spells. The gloves he developed relaxed his mind in even the direst of situations. Before he died, Beregost made a fortune selling replicas of the original gloves to others in his chosen profession.
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